Closeup tests continue, seeing a lot I want to change and improve after seeing her this close. In future updates I would like to take another sculpting pass on the finger plates for crisper forms and stronger edges, edge damage, etc. Starting to introduce secondary maps like roughness, specular. Also testing the preliminary dust map but it still needs work. It is showing nicely under some HDRI but getting lost in others, need to find a better balance and incorporate the 'overall dust' pass which is disabled here. Playing around with some Photoshop depth of field here too to get an idea what it might look like in a shot. HDR's from HDRI Haven, great website.