Prime Kong Planet

Some examples of the work we did for Prime Kong Planet a collection of nearly 10000 Kongs, and roughly 300 base items/elements. A huge team effort starting with the character/creature sculpts by Kurtis Dawe, fur groom by Niovi, programming and rendering by Chris, followed by texture paint (on some but not all items and all hero/legendary characters), look development and lighting by myself. For many of our 'hero' clothing items we also had help on the texture and modeling front. I tried to credit each artist in the notes above each image. So many to name, Evan (Robokong), Dan (sci-fi visor and infinity glasses), Danielle (sunglasses on a few items), Mathieu (Astronaut Kong, Safari outfit, Cop outfit), Mahnoor (jewelry texture paint), Robert (awesome leather armour and many other clothing items), Amir Azimi (hoodie and sweatshirt).

Modeling and texture for spacesuit by Mathieu, background painting, lookdevelopment, and lighting by myself.

Modeling and texture for spacesuit by Mathieu, background painting, lookdevelopment, and lighting by myself.

Sculpt, background and paintover by Kurtis, texture paint and look development by myself.

Sculpt, background and paintover by Kurtis, texture paint and look development by myself.

Sculpt and background by Kurtis, texture paint and look development by myself.

Sculpt and background by Kurtis, texture paint and look development by myself.

Sculpt and first pass diffuse texture by Kurtis, secondary maps and second pass diffuse by myself, as well as lookdev and lighting. BG paint by Kurtis.

Sculpt and first pass diffuse texture by Kurtis, secondary maps and second pass diffuse by myself, as well as lookdev and lighting. BG paint by Kurtis.

Sculpt and background by Kurtis, texture paint and look development by myself.

Sculpt and background by Kurtis, texture paint and look development by myself.

Sculpt and background by Kurtis, texture paint and look development by myself.

Sculpt and background by Kurtis, texture paint and look development by myself.

Sculpt and background by Kurtis, texture paint and look development by myself.

Sculpt and background by Kurtis, texture paint and look development by myself.

Sculpt and first pass diffuse texture by Kurtis, secondary maps and second pass diffuse by myself, as well as lookdev and lighting. BG paint by Kurtis.

Sculpt and first pass diffuse texture by Kurtis, secondary maps and second pass diffuse by myself, as well as lookdev and lighting. BG paint by Kurtis.

Sculpt and first pass diffuse texture by Kurtis, secondary maps and second pass diffuse by myself, as well as lookdev and lighting. BG paint by Kurtis.

Sculpt and first pass diffuse texture by Kurtis, secondary maps and second pass diffuse by myself, as well as lookdev and lighting. BG paint by Kurtis.

Voxel game inspired Kong by Chris Hogstead

Voxel game inspired Kong by Chris Hogstead

Modeling by Kurtis, hair groom and clothing lookdev by Chris Hogstead. Base character lookdev by myself.

Modeling by Kurtis, hair groom and clothing lookdev by Chris Hogstead. Base character lookdev by myself.

Baby Kong sculpt by Kurtis, clothing modeling and texturing by Mathieu. Lookdev by myself.

Baby Kong sculpt by Kurtis, clothing modeling and texturing by Mathieu. Lookdev by myself.

Methlab Kong. Texture paint by myself, modeling by Kurtis.

Methlab Kong. Texture paint by myself, modeling by Kurtis.

BG paint by Kurtis. Texture paint and look development by myself.

BG paint by Kurtis. Texture paint and look development by myself.

Sculpt by Kurtis, texture paint and lookdev myself. Paintover and BG paint by Kurtis.

Sculpt by Kurtis, texture paint and lookdev myself. Paintover and BG paint by Kurtis.

Robot model and texture by Evan McKnight. Lookdev by myself.

Robot model and texture by Evan McKnight. Lookdev by myself.

Albino skin and fur texture and lookdev by myself, headphones by Robert, lookdev by myself.

Albino skin and fur texture and lookdev by myself, headphones by Robert, lookdev by myself.

Glasses by Pappalardo, baboon and snake diffuse by Kurtis, secondary maps and lookdevelopment by myself. Fur lookdev by myself and Chris.

Glasses by Pappalardo, baboon and snake diffuse by Kurtis, secondary maps and lookdevelopment by myself. Fur lookdev by myself and Chris.

Big collab here, glasses model and texture by Dan Weir, beer helmet texture paint by Robert, light weight baby by Robert, look development for all elements by myself.

Big collab here, glasses model and texture by Dan Weir, beer helmet texture paint by Robert, light weight baby by Robert, look development for all elements by myself.

Sculpt and first pass diffuse by Kurtis, second pass and secondary maps and lookdev by myself.

Sculpt and first pass diffuse by Kurtis, second pass and secondary maps and lookdev by myself.

Sculpt and first pass diffuse by Kurtis, second pass and secondary maps and lookdev by myself.

Sculpt and first pass diffuse by Kurtis, second pass and secondary maps and lookdev by myself.

Leather armour models and textures by Robert, VR glasses by Evan McKnight, lil Croc sculpt and first pass diffuse by Kurtis, look dev for all elements by myself.

Leather armour models and textures by Robert, VR glasses by Evan McKnight, lil Croc sculpt and first pass diffuse by Kurtis, look dev for all elements by myself.

Cool infinity glasses by Dan Weir, Swat by Mathieu. Lookdev for all elements by myself.

Cool infinity glasses by Dan Weir, Swat by Mathieu. Lookdev for all elements by myself.

Base gold kong, texture paint and look dev by myself.

Base gold kong, texture paint and look dev by myself.

Base lava kong, texture paint and look dev by myself, paintover by Kurtis.

Base lava kong, texture paint and look dev by myself, paintover by Kurtis.

Base ape, diffuse and secondary maps by myself. Hair groom by Niovi.

Base ape, diffuse and secondary maps by myself. Hair groom by Niovi.

Marine costume modeling and texture paint by Mathieu, lookdev by myself.

Marine costume modeling and texture paint by Mathieu, lookdev by myself.

Gorilla Knight texture paint and lookdev by myself. Model by Kurtis.

Gorilla Knight texture paint and lookdev by myself. Model by Kurtis.

Partay boy, suite texture paint by Jennifer Chiang, icecream by myself.

Partay boy, suite texture paint by Jennifer Chiang, icecream by myself.